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Showing posts with label iPhone OS. Show all posts
Showing posts with label iPhone OS. Show all posts

iPhone

The iPhone is an internet-connected multimedia smartphone designed and marketed by Apple Inc. with a flush multi-touch screen and a minimal hardware interface. The device does not have a physical keyboard, so a virtual keyboard is rendered on the touch screen instead. The iPhone functions as a camera phone (including text messaging and visual voicemail), a portable media player (equivalent to an iPod), and an Internet client (with email, web browsing, and local Wi-Fi connectivity). The first-generation phone hardware was quad-band GSM with EDGE; the second generation also adds UMTS with HSDPA.[9]

iPhone

The iPhone is an internet-connected multimedia smartphone designed and marketed by Apple Inc. with a flush multi-touch screen and a minimal hardware interface. The device does not have a physical keyboard, so a virtual keyboard is rendered on the touch screen instead. The iPhone functions as a camera phone (including text messaging and visual voicemail), a portable media player (equivalent to an iPod), and an Internet client (with email, web browsing, and local Wi-Fi connectivity). The first-generation phone hardware was quad-band GSM with EDGE; the second generation also adds UMTS with HSDPA.[9]

Apple announced the iPhone on January 9, 2007.[10] The announcement was preceded by rumors and speculation that circulated for several months.[11] The iPhone was initially introduced in the United States on June 29, 2007, and has since been introduced worldwide. It was named Time magazine's "Invention of the Year" in 2007.[12] On July 11, 2008, the iPhone 3G was released. It supports faster 3G data speeds and Assisted GPS.[9] On March 17, 2009, Apple announced the iPhone firmware version 3.0, due to be released in summer 2009.[13]

source:http://en.wikipedia.org/wiki/IPhone

History and availability

Development of iPhone began with Apple CEO Steve Jobs' direction that Apple engineers investigate touchscreens.[14] Apple created the device during a secretive and unprecedented collaboration with AT&T Mobility—Cingular Wireless at the time—at a development cost of US$150 million over thirty months. Apple rejected the "design by committee" approach that had yielded the Motorola ROKR E1, a largely unsuccessful collaboration with Motorola. Instead, Cingular gave Apple the liberty to develop the iPhone's hardware and software in-house. Numerous codenames and even fake prototypes were devised to keep the project secret.[15][16]

Jobs unveiled iPhone to the public on January 9, 2007 in a keynote address. Apple was required to file for operating permits with the FCC, but such filings are available to the public, so the announcement came several months before the iPhone received approval. The iPhone went on sale in the United States on June 29, 2007. Apple closed its stores at 2:00 pm local time to prepare for the 6:00 pm iPhone launch, while hundreds of customers lined up at stores nationwide.[1] On launch weekend, Apple sold 270,000 iPhones in the first thirty hours.[17] The original iPhone was made available in the UK, France, and Germany in November 2007, and Ireland and Austria in spring of 2008.

On July 11, 2008, Apple released the iPhone 3G in twenty-two countries, including the original six.[18] Forty-eight more are expected to follow in the months afterwards.[19] Apple sold 1 million iPhone 3Gs in its first 3 days on sale,[20] enough to overload Apple's United States iTunes servers.

Over 3 million units were sold in the first month after the 3G launch, in a "blistering sales pace". The phenomenon of popular willingness to upgrade to the 3G so soon after purchase of an earlier model was attributed to Apple's popularity and its frequent imitators.[22] The anomalously high demand for the first-generation iPhone was reflected in free-market prices for older models that began to rise steadily within days of the 3G launch resetting the price baselines.[23]

On January 21, 2009, Apple announced sales of 4.36 million iPhone 3Gs in the first quarter of fiscal 2009, ending December 2008, totaling 17.4 million iPhones to date.[24] Sales from Q4 2008 surpassed RIM's BlackBerry sales of 5.2 million units, making Apple the third largest mobile phone manufacturer by revenue, after Nokia and Samsung.[25] While iPhone sales constitute a significant portion of Apple's revenue, some of this income is deferred.
source:http://en.wikipedia.org/wiki/IPhone

Software

iPhone OS is the operating system that runs on the iPhone (both original and 3G models) and the iPod Touch. It is based on a variant of the same basic Mach kernel that is found in Mac OS X. iPhone OS includes the software component "Core Animation" from Mac OS X v10.5 which, together with the PowerVR MBX 3D hardware, is responsible for the interface's smooth animations. The operating system takes up less than half a GB of the device's total storage (4, 8, or 16 GB).[57] It is capable of supporting bundled and future applications from Apple, as well as from third-party developers. Software applications cannot be copied directly from Mac OS X but must be written and compiled specifically for the iPhone.

Like the iPod, the iPhone is managed with iTunes version 7.3 or later, which is compatible with Mac OS X version 10.4.10 or later, and 32-bit or 64-bit Windows XP or Vista.[58] The release of iTunes 7.6 expanded this support to include 64-bit versions of XP and Vista,[59] and a workaround has been discovered for previous 64-bit Windows operating systems.[60] Apple provides free updates to the iPhone's operating system through iTunes, in a similar fashion to the way that iPods are updated.[57] Security patches, as well as new and improved features, are released in this fashion.[61] For example, iPhone 3G users initially experienced dropped calls until an update was issued.[62][63]

Interface

The interface is based around the home screen, a graphical list of available applications. iPhone apps normally run one at a time, although most functionality is still available when making a call or listening to music. The home screen can be accessed at any time by a hardware button below the screen, closing the open application in the process.[64] By default, the Home screen contains the following icons: Text (SMS messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps), Weather, Clock, Calculator, Notes, Settings, iTunes (store), and App Store. Docked at the base of the screen, four icons for Phone, Mail, Safari (Internet), and iPod (music) delineate the iPhone's main purposes.[65] On January 15, 2008, Apple released software update 1.1.3, allowing users to create "Web Clips", home screen icons that resemble apps that open a user-defined page in Safari. After the update, iPhone users can rearrange and place icons on up to nine other adjacent home screens, accessed by a horizontal swipe.[66] Users can also add and delete icons from the dock, which is the same on every home screen. Each home screen holds up to sixteen icons, and the dock holds up to four icons. Users can delete Web Clips and third-party applications at any time, and may select only certain applications for transfer from iTunes. Apple's default programs, however, may not be removed. The 3.0 update will add a system-wide search, known as Spotlight, to the left of the first home screen.[67][68]

Almost all input is given through the touch screen, which understands complex gestures using multi-touch. The iPhone's interaction techniques enable the user to move the content up or down by a touch-drag motion of the finger. For example, zooming in and out of web pages and photos is done by placing two fingers on the screen and spreading them farther apart or bringing them closer together, an gesture known as "pinching". Scrolling through a long list or menu is achieved by sliding a finger over the display from bottom to top, or vice versa to go back. In either case, the list moves as if it is pasted on the outer surface of a wheel, slowly decelerating as if affected by friction. In this way, the interface simulates the physics of a real object. Other visual effect include horizontally sliding sub-selection, the vertically sliding keyboard and bookmarks menu, and widgets that turn around to allow settings to be configured on the other side. Menu bars are found at the top and bottom of the screen when necessary. Their options vary by program, but always follow a consistent style motif. In menu hierarchies, a "back" button in the top-left corner of the screen displays the name of the parent folder.

source:http://en.wikipedia.org/wiki/IPhone

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